![daz 3d animation figures keep moving daz 3d animation figures keep moving](https://i.ytimg.com/vi/lCv_PFWcLcE/maxresdefault.jpg)
Idea - if anyone figures out something neat to do in DAZ, describe it here step by step.
#Daz 3d animation figures keep moving software#
This is no small project and likely will never happen, but it is cool we have free software like Daz to create with.
#Daz 3d animation figures keep moving movie#
What I'm thinking about doing, is creating an RPG in SL, and then using Daz to create a decent movie type of series promoting the RPG. The really cool thing is that we can now import our SL meshes into Daz. I guess, techinically, Daz is kind of doing what LL does, but the final product can only be seen in video or still photos. I think the concept behind Daz is that the program is free, but the content is not. Ultimately, I'm just a program whore, and I'll try anything that is free, lol. Maybe, if you are not dealing with motion capture and you are making all the movements by hand, then the playback rate is fine. If not for the framerate problem with playback, I'd seriously consider using it to make stuff for SL. I never even tried it to make animations for SL, as I already have a number of programs that I use all the time.įrom what I've played with, I like Daz very much. So, I sat down with the program and tried to use everything I could to test how all the tools work. The reason was that I was looking for something to create decent movies in. Like I said, I just started playing around with the latest Daz version a month or 2 ago. HaHa, well, I think the timing is just perfect. Generating a video everytime you want to see the animation at the correct framerate would take forever. Editting motion capture requires you to see every frame, or as much as your eye can see, to make sure it is all smooth. Maybe there is a way to change the playback rate, but I've not found it. It is choppy cause it is made to record high quality video. The only thing that really keeps me from using it, is the playback rate. The hard part is finding those in that thing they call an inventory. Going back and seeing the actual pose in the picture is handy. The cool thing is that when you make a preset you also take a picture of it in the view port. Saving presets can get very tedious, choosing all the bones that get saved, but it is easy to go back and make presets later. To save a pose, you goto file/save as/pose preset, or you use the icon in the tool bar, which is called Pose Animate Presets. I would create a new scene for every animation. Delete the Genesis figure and Save it as a Scene. Once you import the SL avatar cr2, then choose the obj file. Maybe i should go into DS 3.0 /DS 4.0 and remove everything and start all over again, including my vic/mic 4.0 and then rest of the stuff i have. the thing, if we can make a model in DS 4.0 and put in animation and then export fbx, and dae that would make me happy for right now. they werent interesting in make game stuff. I talk to poser developers at siggraph a few years ago. but i would rather see genesis and have animations even though you cant use it in sl. i have one model thatt is 3.0 that i use for testing. wouldnt it make the convertor to second life sort of useless? rightt now i am trying with 4.0 and genesis but i think my 3.0 and 4.0 got messed up. I didnt know you could load the second life model objects as avatars into DAZ. DAZ doesnt give much information about second life and bvh.
![daz 3d animation figures keep moving daz 3d animation figures keep moving](https://i1.wp.com/www.laylo3d.com/wp-content/uploads/2017/03/zbrush-dynamic-subdiv-grouped-and-masked.jpg)
![daz 3d animation figures keep moving daz 3d animation figures keep moving](https://www.daz3d.com/forums/uploads/thumbnails/FileUpload/3d/96794253d2d340380188d8fe48c74c.jpg)
there is a module for the conversation to second life that works for 3.0. I thought you could do your aniimation then export the bvh file.